Development of A Deep Learning Model Based on Augmented Reality to Improve Self-Efficacy and Physics Learning Outcomes of Senior High School Students in Makassar City

Authors

  • Muhammad Zia-ulHaq University State of Makassar, Indonesia
  • Arismunandar University State of Makassar, Indonesia
  • Abd. Haris University State of Makassar, Indonesia
  • Suciani Latif University State of Makassar, Indonesia

DOI:

https://doi.org/10.55927/jiph.v5i3.28

Keywords:

Deep Learning, Augmented Reality, Self-Efficacy, Physics Learning Outcomes, AR-Kolb Model

Abstract

This study aims to develop a deep learning model based on Augmented Reality integrated with Kolb’s experiential learning cycle (AR-Kolb) to improve self-efficacy and physics learning outcomes of senior high school students in Makassar. The Research and Development method employing a hybrid approach of Borg and Gall, ADDIE, and Bergman and Moore were applied. The subjects involved 144 eleventh-grade science students from four senior high schools (two public and two private) in Makassar, assigned to experimental and control groups. Instruments included a Bandura-adapted self-efficacy questionnaire, learning outcome tests, expert validation sheets, and observation. Validation results indicated the model was highly valid (average ≥91%). Practicality reached the highly practical category. N-Gain scores for self-efficacy and learning outcomes in the experimental group were in the high category and significantly higher than those of the control group. The maritime-contextual AR-Kolb model proved effective in supporting deep physics learning in Eastern Indonesia.

References

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Published

2026-09-04

How to Cite

Muhammad Zia-ulHaq, Arismunandar, Abd. Haris, & Suciani Latif. (2026). Development of A Deep Learning Model Based on Augmented Reality to Improve Self-Efficacy and Physics Learning Outcomes of Senior High School Students in Makassar City. Jurnal Ilmiah Pendidikan Holistik (JIPH), 5(3), 405–410. https://doi.org/10.55927/jiph.v5i3.28

Issue

Section

Articles